作为世纪天成在2013年主推的休闲竞技网游,《自由篮球》以Freestyle正统续作的身份震撼来袭。过去一年,虽然整个网游市场充斥了各种用虚幻3打造的网游作品,《自由篮球》却别具一格的使用了全新版本的Renderware引擎。很多玩家都对这款引擎的性能充满了期待 ...
作为世纪天成在2013年主推的休闲竞技网游,《自由篮球》以Freestyle正统续作的身份震撼来袭。过去一年,虽然整个网游市场充斥了各种用虚幻3打造的网游作品,《自由篮球》却别具一格的使用了全新版本的Renderware引擎。很多玩家都对这款引擎的性能充满了期待 ...
Criterion Software today announced that its entire suite of RenderWare tools and technologies will be available to developers working on games for Sony's upcoming PSP handheld. The RenderWare ...
Criterion Software today announced a strategic agreement with Empire Interactive, which has licensed Criterion's RenderWare Graphics for use with future console and PC endeavors. Empire is initially ...
Nokia has today announced the start of a long-term collaboration with Criterion Software that will see its RenderWare middleware technology made available to N-Gage game developers. Using RenderWare, ...
Industry giant, Electronic Arts, recently purchased Criterion, the British game developer. The deal includes RenderWare, the company's studio, and its widely sought Renderware middleware ...
In an alternate universe, Renderware would have kept growing under Rockstar. There’s a particular reason GTA changed in visual identity completely when it entered the HD Universe. Now, we know a ...
Electronic Arts has announced the purchase of British game development studio and leading middleware provider Criterion, giving the top publisher control of the hugely popular RenderWare platform.
Criterion Studios, a subsidiary of Canon, announced today that they will be making their Renderware technology available for use with Sony's GSCube development system for the PS2. Renderware allows ...
Sega's latest Sonic title is using RenderWare in order to speed up the game's multi-platform development, Criterion announced yesterday. All three versions of the game were seen at E3, and described ...
HomeLAN Fed has a Q&A with the guys at RenderWare today, an engine that has been used in a lot of console and PC titles. Andy Price of Criterion explains how they first got the idea to create ...
It was only recently that the renderware engine was anything more than a heaping pile of suck. It used to give very poor performance, at least on the PC (this is in the pre and early days of 3d ...
一些您可能无法访问的结果已被隐去。
显示无法访问的结果